![]() ![]() Whatever gets you there doesn't matter because the client doesn't care what technique u used, how u got it done. I remember one concept artist pointing out the need to deliver quality and at a good speed. Isn't that saving time like using scanned humans. So think of an artist posting a photorealistic cg artwork of Angelina Jolie, generated using say a character generator with animation friendly topology with some sculpting in ZBrush to add details. Now this is seen as an important skill to have in the cg industry. Take substance designer for example, u use these procedural tools to create unique looking textures. Although, I think its important to always state that u used these softwares as they are procedural in nature. So what about scanned 3d characters then. Exactly, u have raised some very important points bc I have always wondered why some artists frown at softwares like Poser, Daz3d.
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